Assets and Timelapse

April 29th, 2012 4:21 am

OK, so here’s some development shots and various assets for our game, Kumiho

This is my visual reference chart, the visual references that most influenced how the game looks. Ikaruga has a prominent role visually, even though I did play some Jamestown, Touhou 8 and Xenon II to get a feel for things. I used a 21 color palette which grew organically as I added more and more stuff. It’s the strange shape at the bottom left of the timelapse. I also tried to keep with a vertical composition and Korean text, in its (less usual) top to bottom form, was a huge help in establishing the look. Korean and chinese drawings were also a big influence on the style.

I always like to have reference for everything before I start to work. In this case there’s background ideas, spaceship designs, photos of insects and stylized korean drawings.

Here is my timelapse.
I used one main photoshop file to draw new stuff, so that I could see them relative to other assets. Essentially, a mockup/overview of the game.

When something needed animating, I just copied it into a new file and went on from there. Cases in point:

Long explosion. Again, Korean and Japanese art influenced the shape

the flappy wings of the squid boss. I realised, from looking at slow-motion squid videos on youtube, that the movement is essentially a sine wave. Even so, this took about 2 hours

The ship was my first animating challenge for this game. I had chosen an asymmetrical design, so left and right animations would have to be different, and not just a flipped over version.

The tentacles. This took 3 hours. Sine wave movement again, but these were harder. The two right tentacles are flipped versions of the two left ones, with a time delay of 3 frames, so that the movement looks more organic.

Hope this helps,


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11 Responses to “Assets and Timelapse”

  1. Mesene says:

    I really liked your art, also the asymetrical design of the ship. thanks for your tips!

  2. Thank you for your kind words, Mesene!

  3. steamgirl says:

    I love the tentacles… I’ve been staring at them for 5 minutes…. hypnotic!

  4. spooks says:

    great art, I would love to hear more about your workflow. bringing/sizing your assets to unity

  5. Keirua says:

    Your game is in my favlist :

    Thanks for the info on the making of the graphics, that’s very interesting !

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