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Ludum Dare 31 — Coming December 5th-8th 2014!

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    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Haxe Planets: Feedback-based post-compo version

    Posted by
    April 28th, 2012 10:43 pm

    Thank you all who post comments in my entry

    Based on the feedback my game that is a one button platformer.

    • It’s too hard
    • Needs check points
    • Needs a better hit box collision
    • Needs to control the height of the jump
    • One button mechanism doesn’t work when facing enemies

    So, I createad a post-compo version that adds:

    • Checkpoints
    • A proper hit box in the collision algorithm
    • A few optimizations
    • Double jump

    I think that the game now is a little too easy, but if you want to test the new post-compo version you can do it here.

    Best luck!!!

    Tags: , , ,

    One Response to “Haxe Planets: Feedback-based post-compo version”

    1. Oye Beto says:

      It was the first game I played in this Ludum dare, I remember I was uploading my game at that moment.

      I like the improvements! I didn’t comment on your entry but I thought it was too difficult because I couldn’t pass the second enemy from level 1.
      It’s more fun now :)

      Getting feedback from other gamers/developers is one of my favorite part of this contest.

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