Shoebox World: postmortem

Posted by
April 24th, 2012 11:46 am

This has been my second LD attempt and my second completed game!

Shoebox World

The Good

  • Music.  My first game to have it.  Musagi is fun!
  • Artwork.  Perhaps you are thinking this should be in the Bad or even Ugly categories.  This means you haven’t seen my previous games.  I am actually improving!
  • I started to hardcode the “goals” for winning the game and then stopped and decided, for once, that I would actually design it.  It took a tiny bit more time than hardcoding but in the end all I had to do was cut and paste my first goal, change two parameters and presto, new goals!

The Bad

  • The game is confusing for first-time players.  I need to get better at making it accessible.
  • I came down with strep throat on friday.  I was a pitiful sight all weekend but damned if that was going to stop me.
  • Even with the strep throat excuse, I could not dodge a commitment that stole away most of my sunday.  I am just not good enough yet to make up for this lost time.

The Ugly

  • I was reserving sunday night for game balancing and polish.  I cut out any remaining features, made a test deploy to the server, a quick test pass and…it hangs?!  Obscure error message deep in the framework?!  Gahh!   I lost all my polish time desperately trying to debug a dumb little error that happened only after a deploy to the server.  In a way this was just bad luck since I am pretty familiar with the framework and the error ended up being obscure.

All things considered, another enjoyable experience.  Looking forward to the next one!


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