Ludum Dare 35
The Theme is:
Shapeshift

Judging ends in
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PlayRate80Star

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

The voting process

Posted by (twitter: @IcarusTyler)
April 23rd, 2012 1:03 am

The compo is over, and while there are still some hours left in the jam, we can already begin voting on games. During my first Ludum Dare I was somewhat confused, so I’m detailing here how it works:

 

1 – List of suggested games. Your personal voting-site displays a set of games unique to you, so that if everyone plays the game on their lists, all games should get a good basic number of votes.

2 – List of games voted on by you – A screenshot and the name is displayed.

3 –  The number of times the game has been voted on. It’s displayed in (brackets) after the name of the game.

4 – Your grades on said game for the compo. You can vote 1-5 stars in the categories overall, innovation, fun, adherence to theme, graphics, audio, humor and mood. Should you feel you can’t give a proper grade, you can also give a N/A.

5 – You grades for the jam. The same rules as above, but concerning games made during the jam. They do not compete directly with compo-games.

6 – A X appears should you have given a text-comment.

Sadly, it appears the coolness– and community-grades are not displayed. I don’t know whether they are permanently removed, or will be reinstated shortly.

I hope this helps :)

-Matthew

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2 Responses to “The voting process”

  1. I’ve noticed that when giving score to a game, there are 2 comment fields available. I assumed the upper one was related to the votes, so i always wrote a comment there. Turns out after like, 90 comments/ratings, all of them were recorded as an “X” in my voting list :/

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