Ludum Dare 36
The Theme is:
Ancient Technology

The Compo ends in
Solo, from scratch, with source, in 48 hours.

The Jam ends in
Solo and Teams, relaxed, 72 hours.

My Postmortem

Posted by
April 23rd, 2012 4:29 pm

I’m still stunned that i was actually able to complete LD23, I am satisfied about my game, but there were some flaws i will have to point out. The game I created was a Simple Platformer called Block Bros. With not much too do really.

So I decided to use Unity3d well because that’s really simple for me to understand. In Unity3d i used C# as for the graphics i originally was going to use Photoshop for it, until the theme showed up and i switched to Paint.Net for it. The sounds were created by Generators ( SFXR, BFXR )

The Things That Worked:

>>> Familiar Tools – I was sorta familiar with Unity3d and C# which made my programming and compiling the game overall was pretty simple.

>>> Theme – The theme really helped me with my artwork as Pixel Art is for me easy and I spend about 30 minutes creating all the Artwork.

The Thing That Didn’t Work:

>>> LD Familiarity – I was totally familiar with the rules and how it goes. I was able to read the rules, but the only part that confused me was how we cannot use downloadable, but free open-source. I was confused and decided to download some soundtracks for my game, but after reading some more post on this and asking question in IRC i decided to delete and i took at least one hours to find a great soundtrack generator, this was a small set back for me.

>>> Planning – The main plan was a simple platformer. Then it turned into a fighting platformer. Then i totally scratched everything and created a Puzzler Platformer. This was because as I was creating the game more idea came into my head, thus creating conflicts on what should i do, how, and why. It was very confusing and i decided to scrap my previous work and to redo it all over again. This set me back another 2 hours, because i only spent about 15 minutes thinking and drawing the idea/concept.

>>> Level Designs – The level design were created absoluting randomly, none were planned out. After programming everything I put trees there and here and designed it anywhere. This caused confusion and i sometimes had to redo the entire level. This didn’t set me back much, but did unmotivated me.

>>> Messy Folders – all my folders were absolutely a disaster, there was no sense of organization and everything was everywhere. I found sound files in the graphic folders, Scripts not even in the folder, and graphics in the Object folder. The way i named the file made it hard to understand for me. It was just a total mess.

>>> Not Prepared – Okay, this is my fault. I knew i was going to do LD, but i still decided not to even practice at all. I kept telling my self “Gotta practice”, but then my mind when off on it’s own tangent. Sometimes I told myself even while i was participating that “AHH I QUIT!”. It was very unmotivating and tiresome.


Despite all this mishap i’ve have it was actually a VERY fun time, and gives me experience on how i can become a greater game developer. I hope to join the next LD…! Knowing your weaknesses will only make you stronger.


You can view my entry here ->> MY ENTRY <<-

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