LD23: Postmortem

Posted by (twitter: @bluntgames)
April 23rd, 2012 12:57 am

Time to blurt a bit about my experiences during the recent LD48 event!

So overall I’m pretty happy with how everything went considering I had a chunk of time taken out of the event at the start. I didn’t get to polish the game as much as I’d like. Adding animations and more level variations and secondary phases would have been really nice.

For this LD I really wanted to make sure I didn’t over-extend myself on concept and gameplay mechanics. I found this theme a lot harder than I should have! Having too many ideas is worse than having too few! I eventually decided on a simple infinite runner style game. I’ve never been that great with story and such so I just ignored it.. >_>

The main problem I came across was the failure of my sound recording equipment! I didnt want to get bogged down in trying to sort it out so I just ditched it all and switched to the sfxr generation styles. As a result the audio is a bit crappy!

So the result works… it’s definitely a game!

Next time I might try making something a bit more left-field. Something weird and arty maybe……meanwhile here’s the obligatory time lapse:

 


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