Failure is success

Posted by
April 23rd, 2012 5:39 pm

This was my first Ludum Dare and although I was unable to post my entry in time, I have learned plenty of important things to help me progress.

The reason for my failure was because I have seen to big and had too much to do in too little time. The benefits I received from this is that I learned my capabilities and I learned how fast I can really code. I still managed to have a playable 2D plat-former which included:

  • physics
  • map loader
  • end-screen
  • text
  • doors & keys
  • falling spikes
  • spikes
  • camera
  • a player
  • items
  • traps

All of this was coded from scratch using Java with Slick2D only. In addition, I still had time to create all of the graphics, animation and levels.


In the future, I will either seek smaller, or use a bigger game engine. Here are a few snap shots of the unfinished game.



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