c!ph3r – Post Mortem

Posted by (twitter: @joelesko)
April 23rd, 2012 9:49 pm

Play c!ph3r »

Post Mortem

Now that I’d had a bit of time to recover, I thought I’d share a few notes from my experience this weekend doing the Jam.

1. This was the first time that I’ve worked with someone else for game art. It was also Worm’s first time working on a game, much less a game jam. While we had a pretty decent system down (Skype + Twitch + Dropbox), there were a few rough patches early on where there was some wasted effort. To his credit, Worm stuck it out, and if nothing else, he contributed a mighty fine splash screen! =)

2. Programming-wise, this was my first real project using Snax, my custom pre-processor for Haxe. It made things much easier overall, but there were a bunch of annoying behaviors coming from Haxe where I wasted time trying to get basic things like Float/Int conversions to work out right. Snax is getting close to where I can probably make it open source, so let me know if you’re interested.

3. I’m pretty happy with the game. This was my first time doing something rather puzzley, and I’m glad I was able to use all of the game elements in combinations that feel fun. I’m particularly happy with the way the player sprite evolved into a sneaky-hacker-spy type guy and how that idea influenced the game mechanics.

Anyway, I hope you like it. =)


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