Tinyvilization is a game where you plan a strategy to conquer a new tiny world. Unfortunatly you are not alone and an other settler will try to build cities over the world. The concept is inspired by the facebook game “Survivium” : you make an instruction list which is executed by your “unit” (a virus in Survivium, a settler in this game), and you watch how efficient (or not) your strategy is against another strategy in miror. Then ajust your strategy or find harder opponents !
I first wanted this game to be connected to a server so that player can send his strategies and fight against other players strategies and have a leaderboard. Finally I just had time to implement an Import/Export system which allow player to share a “strategy code”. Some strategy codes are exposed in my guide to build effective strategies to help player learn to play with great strategies.
I planned a bit to much, but I could land on my feet and have what I wanted in time : overall, I have a fully playable game which allow asynchron players interactions that is graphically descent and really enjoyable once you know how to build a strategy.
Oh by the way, I did a timelapse !