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Ambitious but in time ! (Tinyvilization Post Mortem)

Posted by
April 23rd, 2012 11:38 am

Tinyvilization is a game where you plan a strategy to conquer a new tiny world. Unfortunatly you are not alone and an other settler will try to build cities over the world. The concept is inspired by the facebook game “Survivium” : you make an instruction list which is executed by your “unit” (a virus in Survivium, a settler in this game), and you watch how efficient (or not) your strategy is against another strategy in miror. Then ajust your strategy or find harder opponents !

I first wanted this game to be connected to a server so that player can send his strategies and fight against other players strategies and have a leaderboard. Finally I just had time to implement an Import/Export system which allow player to share a “strategy code”. Some strategy codes are exposed in my guide to build effective strategies ┬áto help player learn to play with great strategies.

I planned a bit to much, but I could land on my feet and have what I wanted in time : overall, I have a fully playable game which allow asynchron players interactions that is graphically descent and really enjoyable once you know how to build a strategy.

I used flexSDK and FlashDevelop only. The game is developed in pure as3. I wanted to use no library at all, I finally saved some time using minimalComps for NumericalStepper and TextField.

Oh by the way, I did a timelapse !
http://www.youtube.com/watch?v=pc-4xiPKzaM

I really enjoyed LD, once again.
This event rocks o(>.<)O

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