Running

Posted by
April 22nd, 2012 2:50 pm

I ditched the entire “bayessian network in 48 hours” idea, scrapped all assets and started over.

I’m still in with the same notion as before, but I created a far simpler model for the game and I’m actually at the “content and tweaking point” after only 14 hours of work. It feels like such a blessing when you finally put the pieces together after several hours and the gameplay just pops out as you had hoped.

I’ve got three hours running for music, a few sounds (I’ll skip the Raymond Chandler monologues this time, scout’s honour), tonnes of sprites and images, and value tweaking as well as a final win condition.

I won’t reach the ultimate goal of multiple phases of civilization, but given the time frame, I’m pretty impressed with myself.

Beta screenshot at the drop ————–> DROP!

God wonders if he should punish the orney animals.

 

 


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