Ludum Dare 36
The Theme is:
Ancient Technology
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LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!
Ludum Dare 36
August 26th-29th, (Starts: Aug 27th 01:00 UTC)
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Theme suggestions for LD36 now open
Slaughter coming soon
Theme suggestions for LD36 now closed
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Separate the good themes from the bad ones
~ v o t e n o w ~
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FINAL ROUND
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Ludum Dare 34
Coming December 11th-14th Weekend
October Challenge ends
Make a game – Take it to Market – Earn $1
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Solo and Teams, relaxed, 72 hours. Submit here!
The Compo ends in
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Theme Voting
4 Rounds of voting, new rounds every day! The top 20 themes will be your Final Round!
Ludum Dare 34 Results
See the winners!
LD 35 (Apr)

Future

Mini 70 (Sep)

Ludum Dare 36

Real World Gatherings

Wallpapers

Warmup Weekend

Tools

Rules

The Ludum Dare 32 Theme is: An Unconventional Weapon
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I tried to build from scrach a physics renderer with FlashPunk, a simple one, for a platformer.
I’m not proud of me, everything goes wrong, what I’ve done is so buggy that I’m seriously wondering about give up for this time.
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a physics renderer? doesn’t flashpunk have a physics engine build in already (well, a basic one atleast)? and besides, if all else fails you could try a existing physics engine like nape or box2d. i JUST started my game now (like in the past hour) I wouldn’t give up if I were you; giving up gets you nowhere.
By give up, I mean accepting that my game will not work at time. I never really give up. 😉
The problem is that I don’t know the half of FP capabilities, and the tutorials are a little poor (video ones really needs a textual support, because it’s a little difficult to copy-paste code from a video, and more when the video is not HD), but anyway I can’t learn AND code at the same time, learn takes a lot of time, and to finish, english is not my langage, so that not helps.
And to use another physics engine, the same problem happens : I can’t code and learn how to use it at the same time…