Gameplay is gameplay

Posted by (twitter: @pighead10)
April 22nd, 2012 9:46 am

I think my game – well, the gameplay at least – has earned the title of “game”. You can earn points with a suitable algorithm which ensures you can’t just be stupid, get bored and win, there are enemies that spawn, and there is now a resource system which means there is actually an element of challenge. I am having tea soon, so I will not have time to add much before then – I’m just going to play around with some sounds. The only key element that is missing is the fact that you cannot die.

Also, there is no menu, instructions, end game screen, or anything else that would qualify the entire game as playable. And also I’m extremely tired, yet it’s only 5pm and the compo goes on until 2am. Also, I have school tomorrow.  4 hours sleep for a useful, educational environment where you can stretch your mind and learn, or an internet competition where you have to make a completely arbitary game. Which is also infinitely more useful.

Goodbye!


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