Beginnings of a track

Posted by
April 22nd, 2012 5:12 pm

I have a basic track layout working now.  The characters will race on the rings around the tinyworld.

I wanted to grow the track with a genetic algorithm originally, but i doubt i’ll have time to actually balance that since we’re already pretty much at the last day and i’m way way behind.  So it’ll just be randomized.

The Mona Lisa

Initial Control points

Here is a basic ring of stuff around the planet.  Pretty blah.

The Mona Lisa

Filling in the spline to create a basic track

I would ideally like to replace these little elongated sphere primitives with a real track mesh.  I don’t think it will be hard to do, but its not my next task.  I need cars next.  Need gameplay to be thinged.


The Mona Lisa

And now with a little deformation...

The control points are the dark spots now.  This is of course a non-geneticed track, and wont actually be in any way balanced to be either hard / easy / fun / etc.

The Mona Lisa

On the track

And this may be a bit closer to the sort of camera angle a car will be seeing the track from.


😐 24 hours left!  Right now we must away for food.

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