Aedicula – end of day 2 progress

Posted by (twitter: @maztik8r)
April 22nd, 2012 4:01 am

Most of the hard stuff is done I think. The biggest time sink was getting familiar with the level editor and dealing with its output format.
The Alice in Wonderland shrinking/enlarging mechanic is working.
You can only pick up keys when you’re large. When you’re small you just push them.
I just have to add large pushable blocks and that should be enough for me to start creating levels.

I’ve been pushing my code to github:

The player is the large red block. The square with the big/little person changes your size when you go into it.
The gate (little circles on the right) will open (disappear) when you get all the keys in the level.

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