Ludum Dare 32
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An Unconventional Weapon

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Update

Posted by
April 21st, 2012 1:34 pm

12 Hours:

Congratulations Doc, it’s a shrink ray!!  :D

 

Pretty pleased with how things are progressing. That’s ‘the hook’ pretty much done.

Need to add enemy AI, level design and appropriately spiffy sfx, necessary screens and then I can spend some time really polishing!

 

Dexter


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