Update 1 – Pathfinding

Posted by
April 21st, 2012 3:40 am

Just got pathfinding working, it’s written by simply guessing how popular algorithms work so it’s no doubt less efficient.

However the world is only 40×30 tiles so it most likely won’t be that bad, if it becomes worse later in development I’ll move it to another thread, however I’m avoiding multithreading to keep stuff simple and therefore problem free to keep the time span.

Here’s a screenshot showcasing the pathfinding:

Oh, as you can see I also got a tile system in with the ability to make tiles occupied / solid and so on.

There’s also a stationary unit under the red line.


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