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Running out of initial time

Posted by
April 21st, 2012 6:35 am

Got *something* up and running

I can’t think of an idea at the moment, but I’m pretty set on a 2D platformer or something of the sort

I’ve got a placeholder character moving left and right and added a cool (in my opinion) bit where the background moves if you hit a dead zone on the side of the screen (so you don’t go offscreen) similar to that of the 80s arcades.

Hopefully will manage a framework that I can make my game from within the next hour and a half as I need to get ready for work soon…

No small feat for me, seeing as I’m terribly susceptible to annoyingly futile errors that take me an age to figure out, and I’ve already hit a load of them!

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