Progress on Simini

Posted by
April 21st, 2012 10:34 am

Simini is coming along really, really well! I’ve been working on it for another 2.5 hours, and in that amount of time I have managed to make the following changes:

  1. The game is now completely mouse based. Use left click to select a resource, or a structure from the UI. When you select a structure, the hand cursor changes to that structure so you can place it neatly. Right click is used for scrolling around the world. It’s still a little sensitive due to the very small size of the screen, but I managed to make it not-too-bad by adjusting how it scrolls and turning down the framerate.
  2. Tweaked the numbers in the UI to be much more readable.
  3. Resources have been limited to 50 apiece. This was due to a bug that would cause structures to be unbuildable once your resources surpassed 60. To make it fair, though, any gatherers you have on resources will continue to hang out on that resource until you have less than 50 of it, at which point they’ll continue gathering until the resource has been expended.
  4. Fullscreen is now allowed for a less frustrating experience. Currently Alt-Enter but I’ll put in a Maximize button after lunch.

Other changes coming up will be limiting the resources you can gather to the number of Houses you have, and only to within a certain range of houses. However, roads will extend this range, so it’ll be interesting to see what kind of dynamic gets created from that.

2 Responses to “Progress on Simini”

  1. tunnel says:

    this looks similar to my game idea. but oh well 😀

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