Ludum Dare 35
The Theme is:
Shapeshift

Judging ends in
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
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We’ll be announcing Ludum Dare 36’s August date alongside the results.

Progress! but no code…no screenshots…

Posted by
April 21st, 2012 8:57 am

Hello everyone!

Finally we decided our game genre and story, yay! After a huge brainstorming session with interesting ideas: from a protons wars to rescue a dog for annoying fleas, but finally we decide to program a shooter in a curious environment, our mouth.

These are the main features:

  • Control the main character (dental fluoride agent) through a person mouth.
  • Defend our host against bacteries
  • Shoot to enemies to destroy them before they reach the theeth.
  • Bactires creates tooth decays and they spawn more enemies!
  • Repair tooth decays shooting them.

We are still working on the idea but its reaching a good shape.

About technical details we decide to use Slick engine because lwjgl is too general and as I said, we learnt the leason, no more engine programming on a ludum dare!

Also our team is growing up! We have a nice graphic designer @_Dreisa_ and the best game design advisor @hmudurra_. Thank you guys!

See you later!


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