Pinworlds – Day One

Posted by (twitter: @michaelpconsoli)
April 21st, 2012 9:10 pm

I’ve been working on this game non-stop since 11 this morning. It is basically two-player Missile Command set on the rim of  rotating disc worlds. The rim is divided into four sections. Each section has three turrets that hold 16 missiles each. The player can rotate their world so that another section is at the top, in the playable area. This is useful for when the player runs out of ammo or their turrets are destroyed.

At the top of the screen will be another player’s world, firing downward (I may just have everything horizontally aligned, a planet on the left and the other on the right). Rather than have Missile Command’s cities, the world itself will have a health meter. As more and more missiles strike the ground, the atmosphere will become a dark shade of red.

Also, pixels surrounding the crosshair will give you info on the turrets that are out of sight, which ones are destroyed or out of ammo, etc. I may make the world into a regular sphere rather than a disc, but that’s just an art decision. The coming day will really be about implementing the second player, and rudimentary AI.

Unity, Inkscape, GIMP, and Blender have been used so far. I will also employ bFxr for some sounds.

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