Ludum Dare 31
December 5th-8th, 2014

Why Naos? Well, I like the sound of the name. It’s a star name or something, so you can probably find some deep etymological meaning if you’d like.

 

Anyways, the game. You basically walk around, enjoy the sights, and make little pictures along the way.

 

Okay, elevator pitch description aside:

 

The game is part story. A guy gets fired, friends gives him advice to go spend time somewhere else. So, he goes to the woods for a few days. There’s not much to do there, so he’ll have to figure something else out. He’s a pretty boring guy, too. Luckily, there’s a woman in the woods for some reason, and she shows him that he can paint – and that’s where you come in! Using some sort of interaction you get to “paint” on a canvas or whatever. I don’t know. I’m hoping people can find some satisfaction with getting to make something while playing a game.

 

This game doesn’t make much sense to me either, but it’s been a lot of fun to make because I’ve been messing around a lot with combinations of blurs and color transforms, and playing with this “scribble” art style as well. I’ve been wanting to figure out a way to make user interaction produce something semi-interesting.

 

How does it relate to “Tiny World”? Well, I don’t really want to explain, but a way you could start off on doing so is by interpreting “Tiny World” as the worlds we usually inhabit being, well, quite tiny! But the tiny-ness isn’t necessarily a bad thing, no matter where your tiny world may be. To be honest, trying to say that’s what my game is about would be quite pretentious. I mostly just want the game to be a pleasant experience.

 

 

 

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