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Ludum Dare 31 — Coming December 5th-8th 2014!

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    Looking Brighter

    Posted by (twitter: @philcsf)
    April 21st, 2012 9:22 am

    Seeing as I actually have a level loaded in my game, I thought it might be a nice to update the blog with a screenshot. Finished tiles in Pickle, created a quick test level using Tiled, and then spent several hours swearing at Visual Studio whilst integrating TiledLib. There was nothing wrong with the library, but I decided to rearrange all of my code to access parts of code from other places. I went from GameComponents to a traditional singleton pattern, and now a interface / services system. Got there in the end (hopefully), and after all that fuss, it only took 4 lines of code to import and render my test map <3

    I guess I should get working on some gameplay now… there needs to be some kind of character in here. Unless you just want to stare at a crap background?

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