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Ludum Dare 31 — Coming December 5th-8th 2014!

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    Dinner Time Check-in

    Posted by (twitter: @RandomOutput)
    April 21st, 2012 7:13 pm

    Things are going well.  First pass of all the art is in except for start and end screens.  Core gameplay is functional but needs tuning (when does it not :) ).  I need to get sound in as well.  Gonna go down to the marina tonight and record an ambient track.  BFXR will probably be my goto for game sounds, though I might try and folly the sound of the sail opening (we’ll see, its been a while and I don’t have access to protools so I’m iffy on that).  I think the rock at the center of the ocean needs work, but I’m not sure where I want to go with it.  Doesn’t fit the overall style.

    Need to find some playtesters tonight or early tomorrow.  Hard to tune a 2 player competitive game when your the only one around.

     

    Googledocs Tasklog:

    https://docs.google.com/spreadsheet/ccc?key=0AkFxtj8lHyKLdEFKck1hNVZlaEg4N09zNGQ3SFVXdWc&pli=1#gid=0

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