Calling it a night

Posted by (twitter: @ddrkirbyisq)
April 21st, 2012 4:23 am

I think that’ll have to do it for tonight.

Here’s what I have so far, anyways (debug drawing enabled):

http://stanford.edu/~ddrkirby/Gulliver.swf

I also have a charge shot that isn’t enabled.

Main headaches so far have been with DAME and collision detection stuff.  Some major headaches there, actually.  I’m not quite looking forward to doing the maps =(  If only there were a good way to do it, like in RPGMaker…bah.

It all feels so hacky!  Not sure how good I feel about this one yet…


One Response to “Calling it a night”

  1. pirate-rob says:

    I finished it with half health, not bad!

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