Better late than never!

Posted by (twitter: @jens_n)
April 21st, 2012 3:45 pm

Just finished what I had to do for university, so I am joining my first LD :)

The frameworks of my choice:

  • C# / .Net 4.0
  • SharpDX to access DirectX 11 (probably DX10-level hardware support)
  • BepuPhysics – Awesome .Net physics library
  • Some DX initialization- and buffer management code I can fork from another project

My tools:

  • Visual Studio
  • Sublime Text 2 (for HLSL shader code)
  • 3ds-Max

First up: Create a tiny planet (a sphere), get the character controller to work with the planetary gravity and – maybe I should begin here – write a shader so I can see the planet.


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