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    Ant Onslaught Continues

    Posted by
    April 21st, 2012 4:03 pm

    Work has continued on Ant Onslaught. Last night while Ebuch made the sprites for the animations, some pieces of food and a few enemies, everyone else got a pipeline working for taking the xml files produced by Tiled, changing them to a csv file with python, and then it being imported by XNA with it finally being displayed on the screen.  With a map system we called it a night.  We’re starting off today working on our own and will meet up later.  I’ve worked on a few tiles and made a basic map on Tiled.  Pirate Cove has gotten A* working for pathfinding (which he mostly got working last night.)  Evad has animations and a working menu.  Lastly Ebuch is working on music.    Here is a screen shot showing a few ants on the map:

     

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