Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Another snapshot! Now with extra kittens.

Posted by (twitter: @caranha)
April 21st, 2012 12:42 pm

In the past hours I solved a bug with a super sensitive input, and worked on adding NPCs that can potentially try to follow you. The result is a cat (or is it a gecco? my drawing sucks), that will move between some points in his schedule, stop and rest from time to time. Don’t get too close to the kitten 😉 And if you value your ears, don’t EVER let the kitten catch you! (I will fix that tomorrow).

Run for your life!

Although outwardly it may look like little has changed, the kitten has been programmed in such a way that adding new NPCs now is relatively simple. While these are not ALL the features that I wanted in my game, there is enough backdrop to allow me to actually start adding some content. After 18 hours, I’m much behind from last LD, but at least I’m doing some progress.

Time to catch a few ZZZzzs, and see you tomorrow!

(Prototype here, same place as before, actually)

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