(FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)
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04 am on first day, we got player control, some enemies, generated world, and working physics.
Still missing bullets, destroyable world surface, ammo / health mechanics, coordinated enemy waves, and level progression.
Overall, looking good, although tuning may take some time. Now some sleep though.
This entry was posted
on Saturday, April 21st, 2012 at 6:09 pm and is filed under LD #23.
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