Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

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Posted by
April 21st, 2012 6:09 pm

04 am on first day, we got player control, some enemies, generated world, and working physics.

Still missing bullets, destroyable world surface, ammo / health mechanics, coordinated enemy waves, and level progression.

Overall, looking good, although tuning may take some time.  Now some sleep though.

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