A Tiny Bit Tired

Posted by
April 21st, 2012 9:37 am

Had a mechanical overhaul courtesy of Mike Prescott (also reminded me that we are hitting the Jam probably, with the Compo’s deadline – I want the pressure, but I can’t compose music and Mike is helping with a lot of the mechanical design). The game is now a lot uglier, and I’m beginning to hate it a bit, which might indicate it’s time for a break.

The combat is now dice-based, which allows us to work in party-based mechanics whereby the player can reroll, adjust or swap dice according to the abilities their party members give. To make this feel strategic rather than random, encounters are fixed on the world map and visible to the player throughout. Most encounters don’t offer much reward, and are roughly even-matched. However, story-based events and the black-tile dungeons offer bigger rewards, with harder encounters inside them.

It seems achievable, implementation-wise, but it looks like a dog’s breakfast right now. I’m hoping that if the mechanics are in place today, the polish can come tomorrow. In practice though, I think we all know how this is going to end!

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