Seriously, if you don’t watch this video you are losing part of your game design life, energy, inspiration, motivation, and all these fancy words: http://www.youtube.com/watch?v=8FpigqfcvlM (a funny yet deep comparison of game mechanics and controls).
I’m in for the second time, even although I’m flooded with work to do
This will be my second time, but having read “The Game Jam Survival Guide” book I saw how I’ve done wrong last time. At least I have a better understanding of all this atmosphere and I hope to do way better. Last LD I just did a “test game“, it had a level and a extremely linear gameplay; some persons called it an animation instead of a game, and I agree.
Sticking to what I know! Depending on the theme I may do a 2D or 3D game.
- Unity 3D with C#, iTween, Orthello 2D (the Free version)