Posted by
April 20th, 2012 12:35 pm

Forgot to post this a while ago to make it valid for the competition after  reading the rules again on code base.

This is my own (poorly written c) helper base codes for the GBA and Devkitpro.

They provide no gameplay code or game code but rather have functions to assist with loading, drawn, configuring, font and a few address locations which I will need to use a lot.

There is also 2 tools I wrote myself (again poor c# code) which convert bitmap data into raw OBJ sprite data and can also create a tile map with collision.

I don’t think anyone will find any use for them at all since they output to a .h file (really need to learn how to load binary files in my make file and load the data in) in a format that is familiar to me.

4 Responses to “Tools”

  1. henrypenface says:

    Yay for other gameboy people, going to be entering with an original gameboy game myself :)

  2. Dakota says:

    I saw someone a while ago post on the LD twitter about thinking of making a GB game so I guess thats you. It made me so happy to see someone else using similar technology.

    Wish you the best of luck :) since I sure its going to be more painful than mine as I have a bit more memory to mess with.

  3. henrypenface says:

    Got a twitter account I can follow? Be cool to see what you come up with :)

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