Ludum Dare 31
December 5th-8th, 2014

it’s onnnnnnn… kinda?

Posted by
April 20th, 2012 3:16 pm

I will be participating in this LD despite the fact that I am traveling this weekend and therefore have a much stricter time limit than most of my fellow competitors.

For this reason I’ll be writing my game in Blitz Basic again; it is an objectively poor language for just about every purpose except rapidly prototyping a computer game, so there we go.  I’ll use some combination of bfxr and sfxr for sound, ms paint for graphics, and maybe if I’m completely out of my mind I’ll try to make some music in LMMS.

But since we’re looking at around 10 hours total of dev time, if that, I might just have to make another art game.


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