Ludum Dare 35
The Theme is:
Shapeshift

Judging ends in
Click here to start

PlayRate80Star

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

I’m in. First LD48!

Posted by (twitter: @PavelDlouhy)
April 20th, 2012 1:29 pm

Hi all!

My plan is to implement simple Virtual Machine with simple GFX editor to make graphics and simple TXT editor to write game script (some kind of simple assembler). I am planning to finish this hopefully during first 24 hours to have at least 24 hours for game itself ;). I just want to attend this competition, learn new things and have fun! Good luck to everyone!

Code: C/C++, Objective-C (old Xcode 3.2.6) and simple game script, OpenGL based 2D gfx code

Graphics: Simple GFX editor implemented as part of Virtual Machine. And probably Pixen used just for icon and some web site to convert it from .png to .icns

Audio & Music: No audio and no music (I do not have any experience with audio on Mac yet – so, next Ludum Dare! And I don’t have my Kurzweil K2vx here…)

Platforms: Mac (Max OS X 10.6 Snow Leopard) and maybe later also Windows – according Special Competition Exemptions: “Porting (especially to Windows) can happen after the initial 48 hours.”

Live video: Video Yes – but No Live. I made some research related to twitch.tv (CamTwist and FlashMediaLiveEncoder) and decided to use ScreenFlow to record videos and upload them to YouTube (after competition). But I will play with twitch.tv later to be sufficiently familiar with it before next Ludum Dare!


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