About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 0 hours, 44 minutes, 20 seconds
  • October Ends: in 9 days, 0 hours, 56 minutes, 20 seconds
  • Ludum Dare 31 begins: in 44 days, 1 hour, 44 minutes, 20 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    I’m in. First LD48!

    Posted by (twitter: @PavelDlouhy)
    April 20th, 2012 1:29 pm

    Hi all!

    My plan is to implement simple Virtual Machine with simple GFX editor to make graphics and simple TXT editor to write game script (some kind of simple assembler). I am planning to finish this hopefully during first 24 hours to have at least 24 hours for game itself ;). I just want to attend this competition, learn new things and have fun! Good luck to everyone!

    Code: C/C++, Objective-C (old Xcode 3.2.6) and simple game script, OpenGL based 2D gfx code

    Graphics: Simple GFX editor implemented as part of Virtual Machine. And probably Pixen used just for icon and some web site to convert it from .png to .icns

    Audio & Music: No audio and no music (I do not have any experience with audio on Mac yet – so, next Ludum Dare! And I don’t have my Kurzweil K2vx here…)

    Platforms: Mac (Max OS X 10.6 Snow Leopard) and maybe later also Windows – according Special Competition Exemptions: “Porting (especially to Windows) can happen after the initial 48 hours.”

    Live video: Video Yes – but No Live. I made some research related to twitch.tv (CamTwist and FlashMediaLiveEncoder) and decided to use ScreenFlow to record videos and upload them to YouTube (after competition). But I will play with twitch.tv later to be sufficiently familiar with it before next Ludum Dare!

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]