So I went out for a walk to get some inspiration and as you might guess there isn’t a lot of inspiration things happening a mid sized town at 12 AM. Just as I was returning from my walk with the disappointment of having no brilliant ideas I break a branch underneath my foot. BINGO! A Giant Sim! Sim’s are great for these types of events due to their open ended design, as soon as I finish the basic mechanics I can keep on adding additional feature until the time limit is up without making anything seem tacked on. The game’s main mechanic will be called force. The player will have a force meter which determines how much force he does each action with so “Throwing” something with 0 force will cause the player to drop it doing no harm to it, while using 5 force would cause the player to hurl it with great strength causing lots of a harm to it. Obviously throwing a human would be a very bad (but fun) thing.
The problem is that I have obsolutly no experience with 3D stuff, some I’m just going to use a bunch of blocks to represent things esque Minecraft.