Here’s my base game code…

Posted by
April 20th, 2012 8:34 am

…if I decide to use it!

Last time I wrote everything from scratch but it was hard and I might only get 24 hours this year – so I decided to take apart my indie game Diorama to create a bare bones environment. This was a far bigger deal than expected as removing the licensed network component hurt! The base code contains land generation and saving, player collision, raycasting, boolean modification of the scenery (left + right mouse buttons) and particles.

While this seems quite a bit for base code, I know its the equivalent of a few clicks in GameMaker or Unity so philosophically I feel happy :)  the windows Visual Studio 2008 projects and files and also a working Windows executable for you to test (output/latest/exe_client.exe)



5 Responses to “Here’s my base game code…”

  1. Suese says:

    Yep, I think it seems like a bit more than ‘base code’ to me. It would please me if Ludum Dare wasn’t so lax.

  2. Moth says:

    I think this looks gorgeous. I am a big fan of games with giant cubes and… stuff. Really chunky and colorful, I especially dig the wind waker style smoke. I can’t wait to see what you’re concocting!

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