For this weekends up and coming Ludum Dare I have decided to step away from XNA and try something different. Partially this is because XNA excludes a segment of the review population, but more importantly its always good to try something new.
As such I have been hacking around with Silverlight a little this evening, specifically working through a great set of post on Christophe Geers’ Blog.
Based on the approach detailed in the blog I should be able to focus on the game aspect of LD rather than then engine aspect.
Assuming that everything aligns I will post the “engine” level code on Friday night prior to the competition starting.