Silverlight it is then.

Posted by (twitter: @@codheadz)
April 19th, 2012 2:41 pm

For this weekends up and coming Ludum Dare I have decided to step away from XNA and try something different.  Partially this is because XNA excludes a segment of the review population, but more importantly its always good to try something new.

As such I have been hacking around with Silverlight a little this evening, specifically working through a great set of post on Christophe Geers’ Blog.

Based on the approach detailed in the blog I should be able to focus on the game aspect of LD rather than then engine aspect.

Assuming that everything aligns I will post the “engine” level code on Friday night prior to the competition starting.


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