I’m In

Posted by (twitter: @bwdevel)
April 19th, 2012 6:36 pm

The only pre-compo works that will be in my submission is just setting up my environment and creating a shell for the game. This includes the splash screen, menu screen, level screen, and end/credit screen. They have no content in them; they are just empty shells to begin the competition with.

If this will be problem, just say so and I’ll start from scratch.

Source for the empty screen classes can be found Here.


UDPATE: Screw java webstart; I’m also having all sorts of last minute issues with my engine choice; gonna play it safe for my first LD48…

Language: Java (LWJGL + Slick2D + marteengine) GameMaker HTML5

IDE: Eclipse GameMaker IDE

Graphics: Inkscape + Gimp

Audio: Ardour + sfxr

One Response to “I’m In”

  1. KevinWorkman says:

    I don’t think it’s a problem, as long as you release the source “engine” ahead of time. Somebody can correct me if I’m wrong though.

    Anyway, if you’re planning on using Java and you don’t have a host already, you might check out a project I’ve been working on, http://StaticVoidGames.com. It’s a site designed for indie game programmers using Java or Processing, with competitions like this in mind- just upload a jar and a thumbnail, and you have a decent looking website showcasing your game as an applet, webstart, and a downloadable jar- without wasting any time on web development. I’m working on adding tutorials and ad revenue sharing, but for now it’s at least an easy way to show of your game. Check it out if you feel like it.

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