About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 21 hours, 29 minutes, 31 seconds
  • October Ends: in 8 days, 21 hours, 41 minutes, 31 seconds
  • Ludum Dare 31 begins: in 43 days, 22 hours, 29 minutes, 31 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    I am in for the Ludum Dare 23 Jam

    Posted by
    April 17th, 2012 11:50 am

    As a lof of people here, this will also be my first Jam.

    I will use:

    • Objective-C (what means that the game will be for Mac OS X or iOS. Is there any restriction of platform?)
    • Cocos2D game engine
    • cfxr (for sound effects)
    • Grafx2, Pixelmator and Pixen (for graphics)
    • Audacity (for music)
    • GitHUB (to share the code)

    BTW, I am a Brazilian that live in Hsinchu, Taiwan. I was following the list and didn’t find nobody from Taiwan. If you are from ROC and wanna gather, please leave a comment. :)

    Tags: , , , , , , , , ,

    3 Responses to “I am in for the Ludum Dare 23 Jam”

    1. StarLight says:

      I am not sure, but i guess you can compile it for linux/win32 with gobjc

    2. Ivsucram says:

      As I couldn’t install gobjc and I am afraid of not have time to port the game to Windows, I will use Java instead of Objective-C

      Instead of Cocos2D, I still don’t know what I will use instead. Loooong time ago I was very good on Java and know how to use java2D and java3D API very well. I don’t knot today (so tomorrow I will try some warm up to remembers things).

      To secure that my code will work, I will try to use TDD techniques using JUnit and JMock.

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]