Ludum Dare 35
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Shapeshift

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PlayRate80Star

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

First compo

Posted by
April 17th, 2012 2:05 pm

I have known the competition since, maybe, five years and I have always wanted to participate. Last week I saw that this edition is the 10 year anniversary, and I decided to jump in this time. I wasn’t able to schedule all my weekend (and maybe take a day off monday) to commit to the compo, but I’ll try to make the best of the hours I have.

As a first timer, my objective this year is submitting something. My tool choices may not be the best, but without almost any preparation I haven’t been able to test a tile map editor or a different music creation tool (I feel this year most of us will use Otomata for the music).

Programming: I’ll code in C++ with Visual Studio 2010 using SDL (with SDLImage for loading PNG, sdl_picofont) and TinyOAL for audio. bss_util looks quite useful (and seems it’s quite similar to TinyOAL), but as I don’t know it very well, I’ll stay with the STL. For my VCS I’ll use Plastic SCM.

Graphics: PyxelEdit, GIMP and Color Scheme Designer 3

Sound: sfxr and Otomata

I plan to hang in the IRC (mIRC), record the weekend with Chronolapse and share my tracklist in Spotify. I will also tweet at @fanatiko but, probably, in Spanish.

Good luck and greetings from Barcelona. The city, not the planet.


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