I’m all warmed up now! :-D

Posted by (twitter: @caranha)
April 15th, 2012 7:48 am

Yay, finished my warm-up game, and managed to refresh my mind about the basics of setting up a new game with Java + Slick2D.

You can see my entry here. It is a simple horizontal scrolling shooter, but I managed to remind myself of all the basics, like loading sprites, moving them, having multiple states for menu, game modes, pausing, game over, etc; loading and playing sounds, and some basic event and collision handling.

For some reason, my web applet is not working on my linux boxes – may be a problem with 32/64 bit libraries, I don’t know, and I can’t see any debugging messages :-( The fat jar works fine though. Any other linux-ers who could try my applet would be very appreciated! (applet works fine on windows).

Also, can anyone suggest me a program/tutorial/example about how to make music for a game? That was my weakest point last LD, and I would love to improve that this time around.

See you next week! 😀

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One Response to “I’m all warmed up now! :-D”

  1. Raptor85 says:

    the web applet worked fine for me on 64 bit, if i had to guess though i’d say it’s a path/lwjgl problem…..99% of “java” problems i’ve run into in playing other games (for rating during LD or otherwise) in the past have been due to the copy of lwjgl used in the applet not being compatible with the system testing it on. (biggest offender, only prividing a 32 bit or 64 bit version, which would cause it to crash when trying to load native libs on the other)

    perhaps you have a debug lwjgl set up for debugging or such that’s in javas path and interfering with loading the correct version?

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