I have come here to make games and chew gum

Posted by
April 15th, 2012 10:04 pm

And I’m all out of gum.

I’ll be entering again this time around. I’ve decided I’m going to write something without ANY POLYGONS AT ALL, which I’m sure I’ll have to fight against all the way.

  • Programming – C++, VS2008 Express, raw Win32 (none of that fancy framework rubbish)
  • Graphics – Deluxe Paint II Enhanced, or Deluxe Animation depending on which I need. If it ain’t broke, don’t fix it.
  • Music – I’ll probably knock something up in Garageband and then convert it over into a MOD file. micromod for playback, worked well last time.
  • Level Editor – I think I’ll try and write a basic tile editor into the game, I’ve done it before and it’s not really that hard (you’ve already got the tile drawing code in there anyway…)

As for the actual gameplay, well I won’t know until the theme’s up, but I think it’s going to be some kind of physics-based 2D platformer. We’ll see. On the last LD projects I spent so much time doing all the engine/tech stuff, that it leaves very little time for gameplay, story, music, etc. I’d like to try and knock that on the head this time. Although I said that last time too.

Wish me luck chaps. I’ll be making one of those time-lapse videos of the whole thing so you can all watch my failure.


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