Tenth anniversary. First LD. Why not?
I’m Hume. I’ve been working on a space game since before it was cool, and I’m currently at a little bit of a loss because lots of other high-profile projects are using a lot of good ideas I wanted to use.
I figured this would be the perfect way to clear my head, meet some cool people, and hone the under-appreciated art of cowboy coding.
Since this is my first time, I expect to crash and burn, but I’m really looking forward to seeing what everybody can create during brief interval of mass insanity.
- Language: Java. I like typing a lot.
- Framework: LWJGL. I’ll likely use a small resource library I cooked up, but I need to replace the borrowed PNG loader, so I’ll have to post the library later on.
- Graphics: Wings3d, Photoshop CS5 and maybe a little Fireworks for that authentic late ’90s feel.
- Music: Modplug Tracker, played back with JMonkeyEngine code. Yep. My sample library is probably tainted, so I’ll use SFXR/CFXR to make instruments. Quickly.
Of course, all of the above assumes that the theme merits some kind of graphical treatment. Or maybe I’ll do a text adventure.
>ENTER LUDUM DARE
You enter the Ludum Dare.
It is dark. You are likely to be eaten by a grue.
Good luck, everyone!