Ludum Dare 31
December 5th-8th, 2014

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What is Ludum Dare?
Rules / Guide

Hume Speaks

Posted by (twitter: @justinbowes)
April 13th, 2012 9:07 am

Tenth anniversary. First LD. Why not?

I’m Hume. I’ve been working on a space game since before it was cool, and I’m currently at a little bit of a loss because lots of other high-profile projects are using a lot of good ideas I wanted to use.

I figured this would be the perfect way to clear my head, meet some cool people, and hone the under-appreciated art of cowboy coding.

Since this is my first time, I expect to crash and burn, but I’m really looking forward to seeing what everybody can create during brief interval of mass insanity.

  • Language: Java. I like typing a lot.
  • Framework: LWJGL. I’ll likely use a small resource library I cooked up, but I need to replace the borrowed PNG loader, so I’ll have to post the library later on.
  • Graphics: Wings3d, Photoshop CS5 and maybe a little Fireworks for that authentic late ’90s feel.
  • Music: Modplug Tracker, played back with JMonkeyEngine code. Yep. My sample library is probably tainted, so I’ll use SFXR/CFXR to make instruments. Quickly.

Of course, all of the above assumes that the theme merits some kind of graphical treatment.¬†Or maybe I’ll do a text adventure.

>ENTER LUDUM DARE
You enter the Ludum Dare.
It is dark. You are likely to be eaten by a grue.

Good luck, everyone!


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