Ludum Dare 36
The Theme is:
Ancient Technology

The Compo ends in
Solo, from scratch, with source, in 48 hours.

The Jam ends in
Solo and Teams, relaxed, 72 hours.

Streak broken, confidence not

Posted by (twitter: @fireslash)
April 11th, 2012 5:04 pm

I missed LD22 due to being out of state for an interview for an awesome job

Well, I got the awesome job and I’m happily situated now. Just got my rig rebuilt a couple of days ago so nothing but freshly installed software and shiny new hardware.

Same song and dance mostly:

  • Language: C# (XNA + .NET 4)
  • Engine: FlatRedBall
  • “Graphics”: GIMP, GraphicsGale
  • Music: Burnstudio Audio Tool (Probably)

I’ve got to sit down over the next few days and spend some quality time relearning FRB since a ton of awesome features and tools have been added.

2 Responses to “Streak broken, confidence not”

  1. stoo says:

    Hi FireSlash,

    This is my first time doing Ludum Dare and I was thinking about using XNA, but the competition tips make it sound like it’s not a good idea. Did you have any problems getting people to play XNA games or does everyone just have the redistributable framework installed already? If it’s going to be a chore I might just switch to a web based game!

    Oh and congrats on the awesome job!



    • FireSlash says:

      As long as you do everything in your power to make it easy for people to run your game, you should still get a good number of reviews.

      For instance, check out my lD21 entry:

      Download links to all prereqs are listed in the description, so they’re easy to find and install if needed. I’m sure some of the web kids get a few more reviews, but it’s never really held me down from getting good feedback.

      I might switch to web stuff at a later date, but I enjoy working with XNA… and really LD is more about having fun and learning than it is winning.

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