About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 19 hours, 22 minutes, 24 seconds
  • October Ends: in 11 days, 19 hours, 34 minutes, 24 seconds
  • Ludum Dare 31 begins: in 46 days, 20 hours, 22 minutes, 24 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare Introduction

    Posted by (twitter: @PolrGames)
    April 11th, 2012 12:45 pm

    Hi guys,

    So I’m joining the Ludum Dare for the first time this year, and decided to announce what I’m using. First of all is to shake off some guilt for using my personal code libraries, and the rest is for a (hopelessly poor) shot at that community award.

    So I’m going to be using Eclipse (ie. Java) this year (I recently weened myself off Xcode) and, as I said, my code libraries (although libraries may be a wrong term).They are derived from a book by Andrew Davidson called ‘Killer Game Programming in Java’, but don’t worry, he gives permission for anyone to use his code in the book. I’m also going to use Cfxr – the Mac version of Sfxr, Sibelius (or maybe not), and probably something like GarageBand, along with the trusty Internet (it is allowed, isn’t it…). Oh, and Gimp for Graphics.

    I’m probably going to Chronolapse this as well, but not livestream it, as much as I would love too. Still, it’s set up to be a great weekend. I’ll post a link to my code tomorrow, but until then, good luck and happy programming!


    EDIT: Here’s a Mediafire link to my pitiful (but useful) barebones 2D Engine: http://www.mediafire.com/?cnf9s5x96g9rdl9

    Leave a Reply

    You must be logged in to post a comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]