Ludum Dare 35
The Theme is:
Shapeshift

Judging ends in
Click here to start

PlayRate80Star

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

I’m in again!

Posted by (twitter: @SudoRossy)
April 11th, 2012 8:36 pm

Well, I had never even touched Java until the beginning of the last Ludum Dare, I hope I fare a little better in this one! I might be attending the Ludum Dare meetup in Manchester if a spot opens up :)

There’s also a chance I’ll have to halt development, my Wife is due on May 7th, so could give birth any time! (they say 2 weeks either end, which puts it at 22nd, but still)

What’ll I be using?
Well:

Language: Java again!
Art: Paint.net
┬áMusic: Sfxr for sound effects, I’ve not decided for actual sound. Time to learn MilkyTracker I think!

I’ll be livestreaming, of course!
I’ll be recording my desktop too, so I can put up a timelapse on youtube when I’m done.

I made a platformer last time, and I looked to the code of Notch’s metagun when I got stuck (which was often). While it helped me learn a lot about java, and game development, I can’t help but feel like I took a shortcut.

Unless the theme is very specific, I want to stray away from a platforming game, if possible, really put myself out of my comfort zone, both genre-wise and mechanics-wise. Isn’t that what Ludum dare is about? For me, it’s certainly a learning experience.

I’m curious as to how well I do. I like to think my java skill has improved somewhat in the past 4 months (I’ve been coding pretty much non-stop in that time, being unemployed).

I wish all of you the best of luck in your endeavours!


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