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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 2 hours, 18 minutes, 10 seconds
  • October Ends: in 10 days, 2 hours, 30 minutes, 10 seconds
  • Ludum Dare 31 begins: in 45 days, 3 hours, 18 minutes, 10 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Axel Flash Framework Released

    Posted by (twitter: @arkeus)
    April 1st, 2012 2:20 pm

    Axel is an open source library that makes flash game development as easy as possible. Axel takes advantage of Flash Player 11’s Stage3D in order to offload all the rendering to the GPU in order to gain huge performance boosts over the typical flash display list. As of Adobe Air 3.2, Stage3D is also supported when building your games for mobile devices. This means exporting your flash games to iOS and Android has never been easier!

    Axel was created to be great for making games quickly, with all the basic game logic solved for you already. Sprites, physics, collision, tilemaps, and particles are just some of the things provided for you. Axel was heavily inspired by Flixel, so if you’re familiar with Flixel, you’ll be able to jump right in. Axel is well documented, with comprehensive tutorials and open source example games for you to learn from.

    So if you’re looking for a framework for the next Ludum Dare, check out Axel at http://axgl.org! It’s complete open source and released under the MIT license, so feel free to browse the source on Github! Axel development is extremely new and still in the testing phases, so you’ll be one of the first to test and help shape a brand new library!

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