Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

EpiCat 1.1.0 Post-compo version

Posted by (twitter: @IamJacic)
January 17th, 2012 2:16 pm

The title says it all. Before starting my SOPA/PIPA protest game, I decided to release a new version of EpiCat.

Play it here: http://dl.dropbox.com/u/27464471/EpiCat/EpiCat-1.1.0.swf

It’s mostly art improvements, with some bug fixes, a new enemy, and gameplay balancing. Please let me know what you think!

Things still to do:

  • Add music
  • Add more enemies
  • (Maybe) Add a better intro to tell the story

Tags: ,


2 Responses to “EpiCat 1.1.0 Post-compo version”

  1. 7heSama says:

    [never played the original game, so I have nothing to compare it to, but here are my thoughts]

    First off, the gameplay. It’s pretty solid. The controls are smooth, collision detection works, no strange control methods. I would change the intro to something more like “Press shoot [space bar] to start!” because most people won’t look at the controls and it just creates a little more frustration. As for general fun factor, it’s not the most original game so that makes it a little less enjoyable – however there are definitely far worse space invader-style games out there, and this is good coding/design practice.

    Overall, solid execution.

    As for art (and sound), I have to say the lack of a scrolling background is incredibly frustrating and somewhat kills the atmosphere. :/ I notice in your past post mortem you said you were happy with the art assets, so that’s good (take pride in your work!); but it also makes me think you aren’t an artist because they’re rather basic. Not sure how to put this but you just don’t appear to know how texture, depth, etc is created in pixel art. Sorry – but the good news is it’s fairly easy to pick up! Here are a few awesome tutorials:

    http://kiwinuptuo.deviantart.com/gallery/27054576

    Textures, shading and colors are esp. helpful imo (though colors is kind of confusing, in my experience following his system exactly is rather confusing and ineffective, just take the basics from it).

    Overall, I would just say that the art assets don’t -hinder- enjoying the game – but they don’t really -enhance- it either which is what you really want.

    Hopefully I’ve been helpful and not just a jerk. Good luck on your next compo! ^^

    • Jacic says:

      Thanks for the great feedback! No, you’re not being a jerk at all. I wanted the feedback after all.

      Yes, the gameplay is pretty simple, and that’s what I was going for. A few more enemies are really all that I think is needed (but I may be wrong).

      No, I’m not an artist. :p I don’t have much experience with that, so this was probably some of my best sprite work to be honest. Thanks, for the link though, I’ll definitely check it out!

      I also forgot to add it to the list, but I was thinking of doing a scrolling background. I’m glad someone else thinks it’s a good idea.

      Thanks again, and good luck yourself! :D

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]