About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 23 hours, 23 minutes, 56 seconds
  • October Ends: in 10 days, 23 hours, 35 minutes, 56 seconds
  • Ludum Dare 31 begins: in 46 days, 0 hours, 23 minutes, 56 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    Solitaire of Solitude – Post Mortem

    Posted by (twitter: @theLusmu)
    December 22nd, 2011 1:48 am

    http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=8347

    Here are some thought on my first Ludum Dare:

    The Good

    • Timing – never really felt that I was running out of time, or that I’m going to finish too soon. I felt I was about ready when there was 2 hours or so left.
    • Learning – I was familiar with the tools already, but I have never made a card game before, and I tried out a couple of new techniques, which taught me a few valuable lessons
    • I was really inspired by the community – the progress reports, IRC and live feeds (Notch seems to have some mad programming skillz/routine)
    • File size – Web versions .unity3d file ended up just over 1MB, which is nice (Windows standalone is over 7MB zipped)

    The Bad

    • Sounds. Not very good with them, and spend very little time on them, but at least I have them
    • Screen resolution isn’t very ideal (though shouldn’t be a problem on Windows standalone version)
    • The game rules are a bit obscure, I’m afraid too many players will lose intrest before ‘getting’ the game

    The Ugly

    • Code – not enough routine or planning so ended up doing many things poorly or inconsistently
    • Poorly optimized, realized at the last minute that I have a ridiculous amount of draw calls and did some hasty optimizations to bring them down from ~250 to around 35, which is kind of ok, but I know I can do better
    • Graphics – I’m really not an artist, and as a result most of the graphics suck, though I am pleased with couple of the characters
    • The info screen is a bit messy, I have no idea if it’s of any help to anyone

    Conclusions

    • A little bit of planning goes a long way
    • I was pretty close to the sweet spot between trying to do too much/difficult/new things and doing too easy/familiar. Maybe I should’ve tried something a bit more ambitious, but just slightly so
    • Maybe next time I pay a little more attention to accessibility and try to stay away from obscure/unfamiliar/abstract game mechanics
    • I liked the end result, and will make another iteration of the game soon with better graphics and improved gameplay
    • That was fun! Will definitely participate again!

    Solitaire of Solitude development screenshot

    I’d appreciate it a lot if you could give my game a try and give me some feedback about it.

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]