I refuse to call it a postmortem for the end of the dare is not the end of the game , Due to how much i like the idea and the game-play i will continue Chronoflux. now to get down to the meat of the post.
What went right:
-Sound creation was a breeze with sfxr and Greasemonkey’s Autotracker-bu it took all of 5 seconds to add some sound to the game;
-Art creation though its not a work of art by any stretch I made art that make your eyes bleed and it take too much time.
-Infinite Coffee who needs sleep anyway
-Made a map editor as clunky and painful as my (sort of unreleased) map editor it is much better then if i tried hard coding it
What went wrong:
-Lack of outside testers caused me issues such as the slowdown on level two (caused by poor collision detection) and the difficulty of some puzzles(end of level 2 for example)
-Lack of sleep to be honest i slept a total of 2 hours during the dare, as much time as i gained not sleeping i lost much more from being tired… i may have started mumbling to myself and rocking back and forth one hour… but thats besides the point…
-Infinite coffee without it i would have passed out, it would have been for the better
-Lack of time i lost many hours from my madness cause by lack of sleep so i lost time to add features such as past npcs, animations and a proper tutorial.
All and all if you get anything from this. code +fuel = game. sleep = fuel. coffee != fuel