About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 1 hour, 4 minutes, 35 seconds
  • October Ends: in 11 days, 1 hour, 16 minutes, 35 seconds
  • Ludum Dare 31 begins: in 46 days, 2 hours, 4 minutes, 35 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    You want a Post Mortem? I got a Post Mortem for ya!

    Posted by (twitter: @DrJarajski)
    December 19th, 2011 1:09 pm

    Well that went well…

    Oh, you want me to elaborate?

    What went well:

    • I had an early playable, and it was just a matter of adding stuff from then on
    • I managed to make a 2*5 pixel character spooky.
    • My first tileset loader! I will reuse that!
    • My first 2D level generator! (Gotta love the sine function!)
    What didn’t:
    • I didn’t find any meaningful gameplay elements that wouldn’t screw with the mood
    • Not much else
    Stuff :
    To be honest, I wasn’t sure what kind of gameplay I wanted, but I knew I wanted a sidescroller with a character exploring a vast world, in which he would feel alone and isolated. Inspired by the feeling I got playing some Knytt Stories levels.
    In the end, that was all I really came up with, an atmosphere and a feel, and at the 30+ hour mark, I decided that was all I needed.
    Some people have criticised that it doesn’t have much in the way of gameplay, and to that I respond : “Pssh, gameplay? In a game? ’tis for the weak and the poor…”
    Yeah, I know, I dropped the ball on that bit, but I really REALLY didn’t want to kill the mood with enemies or some kind or convoluted objective, so if you want gameplay, move right along.
    However, I hereby promise that LD #23 will see a “gameplay TO THE MAX!” submission from your’s truly!
    But Gaeel, how come your game sounds SO GOOD?
    Why you flatter me…
    Beyond the terribly self-congratulory tone, I do want to make a point here.
    Awful sounds are vastly superior to no sound. Please people, drop a few random sounds from SFXR and a quick soundtrack, even if it’s just a few chords and a beat.
    I rate 3-stars in sound for games that have AT LEAST one sound effect, and I rate 1 star for no sound when there’s no technical reason for that to be the case.
    Consider the following game : http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=7857
    One of the best I’ve tried so far, yet SEVERELY lacking in sound. Now put on a gloomy soundtrack or a city background sound effect in your headphones and play it again, WHAM! Instant PERFECT LD entry.
    I know people don’t think about sound much, but it has a subconscious effect that speaks straight to the “Ooh, this is cool” part of the brain, USE IT!

    Leave a Reply

    You must be logged in to post a comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]